[
]
Location: :entity: Entity > :bone: Bone
Alternate Location: :model: Model > :bone: Bone
Info: Edits the position, scale, or behavior of a model or entity's bone.
bone to the bone you want to edit, or click the [...] button to select a bone visuallyfollow part name to another part of your pac to have the bone “attach” to that part ( buggy! )jiggle will make the bone into a jigglebone, causing it to move and sway| generic | |
|---|---|
| name | The name of the part |
| hide | Determines whether to render the proxy or ignore/hide it |
| parent name | The name of the bone's parent part ( the bone will move under said part if you decide to change this ) |
| jiggle | Toggles whether the bone should be a jigglebone |
| scale children | Toggles whether the child bones ( ie. left calf's child bones are left foot and left toe ) should scale too |
| alternative bones | Toggles whether the bone's position should affect its children |
| move children to origin | Toggles whether the child bones should be moved to the origin of the selected bone |
| follow angles only | Toggles whether the part the bone is following should only change the bone's angle |
| follow part name | The name of the part the bone will follow |
| is explicit | Toggles whether to hide the part if it is considered explicit or NSFW |
| orientation | |
| aim part name | The name of the part the bone will point towards |
| bone | The name of the bone the part is editing |
| position | The position of the bone away from its original position |
| angles | The angles of the bone away from its original angles |
| eye angles | (??) |
| size | The size of the bone relative to its original size |
| scale | The scale of the bone relative to its original scale |
| position offset | The position of the bone away from its original position, offset from position |
| angle offset | The angles of the bone away from its original angles, offset from angles |
| other | |
| draw order | (??) |